Immersive Games & Augmented Reality in the Arts&Humanities Class
Info about integrating specific technology and games into Arts & Humanities classrooms. Topics include, augmented reality (Aurasma), immersive gaming (MinecraftEdu & Civilization 5), and Social Impact Games. A collaborative collection of information and resources created by colleagues in ETEC532 (University of British Columbia, Master in Educational Technology).
By:
J.Lewis, P.Waterlander, A.Silvestre, D.Charron, H.PascalEducation
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